Let’s have some basic definitions here.
Counter - Making a move that
blocks your opponent
Centre - The square in the
middle surrounded by all the other squares.
Edge - A piece in row or
column with the centre.
Corner - A piece in diagonal
with the centre.
When playing first
Don’t place your first move on an
edge.
1) Centre
If you mark the centre, your opponent will either place the first piece on an edge or corner piece.
1) Centre
If you mark the centre, your opponent will either place the first piece on an edge or corner piece.
·
If they mark an edge, place your next piece on one of
the two corners furthest from the edge piece. If they block that move, place
your on corner in the same row. Now you
have two ways to win. If they don’t block it, you will win by placing your move
on the edge.
·
If they mark a corner, opposite corner, or the corner that
would make a diagonal of two X's and one O. If they place their next piece on
an edge, you now have two ways of winning, depending on which
edge they placed their O on. Otherwise, assuming you keep counter-attacking,
the game will be a draw.
2) Corner
·
If their first move is not the centre, your next move should
be in the other corner of the same row you placed your first piece. If they
block you will have two ways to win.
·
If their first move is in the centre, it's a little bit
trickier. Again, form a diagonal. If their next move is in the corner, you can
trap them by placing your next piece at the intersection of the row and column
of the previous two X's. If their next move is at an edge, you'll be forced to
settle for a draw.
Playing second.
Depending on where your opponent plays the first piece, these are some ways to defend.
1) Centre
If he chooses the centre, place your O on the corner immediately, which will buy you some time. According to the best strategy, your opponent will place his next X on the opposite corner to yours. Your next piece should not be bordering your previous move. Then, it's the simple matter of continuously blocking and counter-attacking until a tie is reached.
2) Corner
If they mark a corner, mark the centre, or you will almost certainly lose against a good opponent. Then remember that there is one outcome in which a tie is possible from above.
Your opponent has two choices, to either form a diagonal or place their next piece somewhere else. Assuming that their move forms a diagonal, as the strategy would dictate, stay on the edges and off the corners. You can force a tie this way.
If they mark a corner, mark the centre, or you will almost certainly lose against a good opponent. Then remember that there is one outcome in which a tie is possible from above.
Your opponent has two choices, to either form a diagonal or place their next piece somewhere else. Assuming that their move forms a diagonal, as the strategy would dictate, stay on the edges and off the corners. You can force a tie this way.
Contributor:-
Gaurav Waghmare
Learned a new thing today. Thank you bro
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